About Me
I'm a professional Narrative Designer based in The Netherlands. I specialize in crafting narratives tailored for interactive media, particularly in the realm of video games. With a foundation in literary and language studies, I've honed my skills to blend storytelling with game design. Storytelling in Game Development is a powerful tool that can deeply engage players and enhance their overall gaming experience.
As a Narrative Designer, I'm passionate about creating immersive and captivating worlds that transport players to another realm. My focus is on crafting engaging quests and developing intricate lore that integrates with the gameplay mechanics. I'm committed to achieving a balance between gameplay and narrative, to create an unforgettable gaming experience.
My experience so far has equipped me with the necessary skills and knowledge to create a rich and compelling game world. I believe that a well-developed world with an intriguing backstory is key to creating a sense of immersion and investment in the game. Whether it's a post-apocalyptic wasteland or a fantastical realm filled with mythical creatures, I'm dedicated to building worlds that are fully realized and authentic.
Of course, creating great games is about more than just quest design and world-building - it's also about fostering a positive and collaborative work environment. I believe that a healthy work environment is essential to creating great games and I strive to be a designer who is not only skilled and knowledgeable but also comfortable to work with.
Use this page to find out more about me, but don’t forget to reach out and e-mail if you have any questions.
Multidisciplinary Background
My journey into Narrative Design began with my academic foundation in literary and language studies and a formal training in qualitative research. I graduated with distinction from the bachelor's program European Languages and Cultures from the University of Groningen in 2019, majoring Russian. During my time in Groningen, I sharpened my skills in literary analysis and critical thinking, which culminated in a study-abroad module in Saint Petersburg, Russia.
A growing interest in technology led me to pursue a research-focused Master's program at Maastricht University. In 2021, I successfully graduated from the program Cultures of Arts, Science, and Technology, where I developed skills in design research, Digital Humanities, and Digital Heritage.
By the time I completed my Master's, I had already published several academic articles and book chapters, participated in numerous research projects—including Letters 1916-1923, To Mind Is to Care, and Corona in de Stad—attended Summer and Winter Schools at the University of Cambridge and the University of Valencia, and gained experience in editing and writing roles.
This multidisciplinary background has influenced my approach to Narrative Design and shaped my profile as a Game Developer. As I continue to evolve in my role as a Narrative Designer, I actively seek opportunities to broaden my knowledge in diverse areas and integrate these insights into my design process.