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Building a Cohesive Storyworld: Balancing Narrative, Art, and Design
An extended version of the slides from my talk at Guildford College & Bracknell and Wokingham College. The slides focus on ways of enforcing consistency between Narrative, Art, and Design.
Case studies include:
- The Last of Us (2013, Naughty Dog),
- Hades (2020, Supergiant Games),
- Escape from Tarkov (~2016, Battlestate Games),
- Diablo II (2000, Blizzard Entertainment; Blizzard North),
- Red Dead Redemption (2010, Rockstar San Diego),
- The Witcher 3: Wild Hunt (2015, CD Projekt Red),
- Dead Space (2008, Visceral Games),
- Baldur's Gate 3 (2023, Larian Studios),
- BioShock 2 (2010, Irrational Games; 2K Games),
- Life Is Strange (2015, Don't Nod Entertainment),
- Inside (2016, Playdead).
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